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This is the product of a bank holiday Monday where I was bored of my proper projects and decided to do something about it.

The code is bloody awful and will never be released, it only took me about three hours from the word go and I've managed to never have to look at it since.

The Movies Editor 0.8x was the first public release of a big modding program for Lionhead's game "The Movies".

It was written due to popular demand from The Movies community, and involved lots of clever stuff like reverse engineering file formats and writing export scripts for 3DS.

The next branch is due out sometime soon and it will revolutionise the way people create new content for the game.

This is my final year project from the University of Reading.

It's a 3D engine built as a rough prototype for a project I am now actively working on.

While the project fell short of my expectations, I gained an 'A' for my efforts and came to some very important conclusions about how the next iteration should be designed.

This is a simple raytracer written for some coursework from the University of Reading.

The video for this is slightly more exciting than Graphics One because it has music... and a teapot.

Also included is a 3DS Maxscript export script to create renderable models for the raytracer.

This is the first graphics coursework from my final year at the University of Reading.

It contains a rendered video as well as the source that was handed in, it's terribly exciting I can assure you.

A selection of the code demos used during a presentation a friend and I did at Microsoft for Developer Developer Developer Day.

The presentation was about Reflection.Emit, and so are the demos.

An application built to enable multiplayer gaming for Lionhead's game "Black and White"

This was the first .NET application I ever released and while now there is an abundance of VPN software available, it remains the primary way people play Black and White online

A simple plug-in for foobar2000. Shutting down computers is my speciality!

This is a very simple DirectX application which was my first foray into the world of 3D programming.

The code isn't brilliant, and I know of many issues - but I still look on it with fondness as a bit of a learning experience

An ancient (and now obsolete) IRC bot written in C++. Download at your own peril.

Copyright © Rob Ashton 2007

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